POCKET-WATCH GAME CONSOLE / ESP32 APPLICATION
Tilt A Tron
Tilt-a-tron: pocket-watch game console on the Waveshare ESP32-S3 1.75in round AMOLED

About this project
About this project
A watch-shaped console: a 466×466 round AMOLED with touch, motion sensor and speaker on a Waveshare ESP32-S3-Touch-AMOLED-1.75, running eleven games made for a circular screen plus a five-face Pocket Watch clock. Games are not compiled in. Each is plain C against a single header, packed into a .tat file by one script and installed onto a running watch, so adding a game never means a firmware build. A C#/Avalonia desktop app moves packages between watch and a library folder, reads each copy back from disk before deleting the watch's file, and keeps scores in the watch's settings store. Firmware builds with ESP-IDF 5.5.5. The first install writes bootloader, partition table and app over USB in about 15 s; later updates can go over Wi-Fi. Stated issue: Wi-Fi sending runs at 5-15 KB/s.
From the README
From the README
- Display
- 466×466 round AMOLED with touch, a motion sensor and a speaker
- Dependency
- a desktop app (app/, C# and Avalonia) that talks to the watch over USB
- Limit
- the watch sends slowly over Wi-Fi (5-15 KB/s) and receives slowly over USB (~9 KB/s)
Hardware
Native board: Waveshare ESP32-S3-Touch-AMOLED-1.75
Boards: ESP32-S3
Supported hardware: ESP32-S3. Confirm the exact board revision and pin map in the upstream repository.
What the source supports
Upstream evidence: Reviewed from public README media at commit e859d481604b under MIT. Firmware was not executed.
Media credit & rights
Upstream project media · rights remain with its owner · Credit: PartiallyFrozen
Screenshots decoded from the upstream README at a pinned commit. Repository code and firmware were not executed; the license texts are included in the preview package.
View original source ↗ Copyright & removal · Reviewed
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