ESP32 Gallery

VIRTUAL PET GAME / ESP32 APPLICATION

Mythkit

Virtual-pet game for the ESP32 touch-screen board: hatch, care for and evolve a cat-inspired mythical creature.

Mythkit
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About this project

About this project

A virtual-pet game for kids of 8 and up on the ELEGOO E32R28T board — an ESP32 with a 240x320 ILI9341 display and resistive touch. You hatch an egg, keep a cat-like mythical creature fed, clean, rested and well, and it grows through branching forms defined in data-only species packs. There are touch mini-games and turn-based games that can also be played remotely, because the board runs an MCP server: an MCP client can read the pet's stats and care for it over the home network. Deep sleep pauses the pet and catches up when power returns. Wi-Fi is optional and only used to set the clock over NTP through a hotspot page, and a microSD card is optional too, for extra species packs and firmware updates. Everything builds in a Docker image of ESP-IDF v6.0.1 through mk.sh, with host tests that need no board.

From the README

From the README

Display
ESP32, 240x320 ILI9341 display, resistive touch
Feature
an MCP server on the board
Build
Everything builds in Docker (espressif/idf:v6.0.1)
Limit
Optional Wi-Fi for the clock (NTP)

Hardware

Native board: E32R28T

Boards: ESP32

Supported hardware: ESP32. Confirm the exact board revision and pin map in the upstream repository.

What the source supports

Upstream evidence: Reviewed from public README media at commit a0daaf999a2d under MIT. Firmware was not executed.

Media credit & rights

Upstream project media · rights remain with its owner · Credit: mythkit-dev

Screenshots decoded from the upstream README at a pinned commit. Repository code and firmware were not executed; the license texts are included in the preview package.

View original source ↗ Copyright & removal · Reviewed

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