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SIMON SAYS GAME / ESP32 APPLICATION

esp32-simon-says

A 3-button Simon Says memory game on an ESP32, with schematic, test sketch and build notes.

esp32-simon-says
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About this project

About this project

Three LEDs, three buttons and a buzzer on a breadboard, with no network and no display: the board flashes a growing sequence and the player repeats it, each round one step longer and a little faster. A wrong button or three seconds of silence ends the run with a low buzz, the missed LED blinking three times and a tally of rounds completed. Two Arduino sketches ship, a hardware test that identifies an active or passive buzzer and reports button presses, then the game itself; wiring uses GPIO 25, 26 and 27 for LEDs with 330 Ω resistors, GPIO 32, 33 and 14 for buttons on internal pull-ups, and GPIO 13 for the buzzer. All settings sit at the top of the sketch.

From the README

From the README

Feature
Each round adds one step and plays a little faster.
Limit
A wrong button, or 3 seconds without a press, ends the game.

Hardware

Native board: Espressif ESP32-DevKitC

Boards: ESP32

ESP32-class board. Verify the exact board revision, display, power source and wiring in the upstream build guide.

Media credit & rights

Upstream project media · rights remain with its owner · Credit: engamronour-sys

Screenshots from the upstream README. Code and firmware were not executed. License notices are included.

View original source ↗ Copyright & removal · Reviewed

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