SIMON SAYS GAME / ESP32 APPLICATION
esp32-simon-says
A 3-button Simon Says memory game on an ESP32, with schematic, test sketch and build notes.

About this project
About this project
Three LEDs, three buttons and a buzzer on a breadboard, with no network and no display: the board flashes a growing sequence and the player repeats it, each round one step longer and a little faster. A wrong button or three seconds of silence ends the run with a low buzz, the missed LED blinking three times and a tally of rounds completed. Two Arduino sketches ship, a hardware test that identifies an active or passive buzzer and reports button presses, then the game itself; wiring uses GPIO 25, 26 and 27 for LEDs with 330 Ω resistors, GPIO 32, 33 and 14 for buttons on internal pull-ups, and GPIO 13 for the buzzer. All settings sit at the top of the sketch.
From the README
From the README
- Feature
- Each round adds one step and plays a little faster.
- Limit
- A wrong button, or 3 seconds without a press, ends the game.
Hardware
Native board: Espressif ESP32-DevKitC
Boards: ESP32
ESP32-class board. Verify the exact board revision, display, power source and wiring in the upstream build guide.
Media credit & rights
Upstream project media · rights remain with its owner · Credit: engamronour-sys
Screenshots from the upstream README. Code and firmware were not executed. License notices are included.
View original source ↗ Copyright & removal · Reviewed
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